The classes with low attack that have an easy time setting up during the opener are all over with.
Of the remainder, Rising Force was a good one to get out of the way early on account of being able to mainhand Draconic, mitigating the impact of needing to use green pots as setup during the opener.
The clean-ish setup I used for fire Kengo where Anila and Athena would ougi prior to the first wing ougi leaving only Alanaan to take damage from consuming the apple buff didn’t seem to work without the extra meter from Kaneshige, leaving feeding the other two characters potions and hoping Alanaan dies first as the way to finish the second sacrifice. It’s not ideal.
Once that bit of nasty business was sorted out, the rest of the run was fine; Draconic mainhand was incredible here, covering ougis and providing defense and offering enough healing to make characters getting chunked by autos safer, especially important between Justice cooldown cycles with both green pots used early. It was still touch-and-go for a bit when Athena was in the red, but it could have gone much worse.
I elected against the usual subskill slot of Unleash because there’s an actual option for a 3% setup that I’d not gotten around to using – have MC dodge the trigger and sub the plain damage, while the rest of the party survives with guts from Feedback 3. It’s gratuitous since a full chain could have just killed clean, but whatever.
I forgot to slot any Al-Abads.
fire ship 9%/fire reactor 10%
0:00 100%
7:47 wings 50%
13:51 wings 0%
23:40 body 25%
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