[Granblue Fantasy] Beelzebub Solo Fire Magna Manadiver No Refresh / [グラブル] バブHLソロ 純火マグナマナダイバー リロ無し

[Granblue Fantasy] Beelzebub Solo Fire Magna Manadiver No Refresh / [グラブル] バブHLソロ 純火マグナマナダイバー リロ無し

This setup ended up less exciting than I had originally planned.

Building around Overtrance to ramp Tropical Fairy didn’t work so great when I tried it; there’s a lot of downtime during the opener that doesn’t mesh too well with the idea of consecutive turns of ougi. I also discarded the idea of running Anila to fuel MC with enough meter to enable Wild Magica, which was what was in mind on day 1 when there’d be the possibility of Overtrance to support every other cast. Michael proved fine, if a bit unexciting; her ignition on turn 1 with MC’s two crest skills offers four and one additional ougi afterwards to ramp is simple.

The choice of Leviathan with grid supplemental was intended to make doing enough damage up front to cancel easier, although it didn’t quite work that way with Michael slotted; she offers enough meter to not have to rely on auto damage to get by, as well as delays so that there’s more time to line up a turn of adequate damage. The downside of her passive is that she delays too often; it’s detrimental when there’s enough damage to not need it since the attack down from a cancel offers meaningful mitigation. (Astral was in the grid as a remnant of trying to get that to work; I should have unslotted it for a second Al-Abad or something.)

Between that and MC providing mirror images on ougi a little less frequently, the amount of damage the team took felt higher than usual. I definitely found myself wishing there were some enmity in the grid at some points, especially after 50%.

I didn’t plan properly for the trigger sequence; there just weren’t enough debuffs for it without getting colossally lucky and having Athena land both on a manual cast of her nuke or something. I went with a dirty solution of hoping that Athena 1 with Michael 2’s damage cap would be enough to keep the team alive long enough to do 15-0%, which barely worked out here; a double attack may have killed MC outright.

fire ship 8%/fire reactor 10%
0:00 100%
6:42 75%
10:58 50%
15:30 30%

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